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Memorandum

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Date
September 23, 2026

Memorandum

From
Caroline Mercer via IGN Articles
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Filed
Business·4 min to read
Re

Double Fine Founder Tim Schafer Questions Game Industry Economics Amid Mass Layoffs

ReDouble Fine Founder Tim Schafer Questions Game Industry Economics Amid Mass Layoffs

Tim Schafer says he no longer understands the economics of game development after Xbox's mass layoffs and industry-wide studio closures, warning that both AAA and indie developers face mounting risks.

Double Fine founder Tim Schafer says he no longer understands the economics of making video games, pointing to years of sustained layoffs and studio closures that have reshaped the industry even as players continue to spend money on games.

In a video interview with the BBC, Schafer described an industry that has defied the cyclical patterns he once expected. He said he long assumed downturns would be followed by recoveries, as companies that cut staff would eventually need developers again and rehire them. Instead, he said, the downturn has persisted for roughly four years without a clear explanation.

«I don't understand the economics of making games to be honest,» Schafer said. «I often for years thought I understood them, because there are layoffs, which is bad, and then the people who make games realize, 'Oh, we need people to make games.'» He added that he once expected «this cycle of ups and downs, and ups and downs. But it's been down for like, four years, and I don't know why.»

Schafer's remarks come amid a broad restructuring at Xbox, one of the largest publishers and console makers in the business. The company is carrying out a major internal reorganization that has resulted in thousands of planned layoffs and the divestment of several game studios. Those studios have been forced to downsize after becoming independent.

Double Fine was among the studios that separated from Xbox as part of that shuffle. Schafer has been candid about the pressure the transition created, saying he is determined to keep the company alive. He previously told Bloomberg that keeping Double Fine afloat after the divestment amounted to a «creative awakening» that pushed him forward rather than making him give up.

«No one puts Double Fine out of business except for me,» he said. «I'm going to shoot it. But I'm not going to shoot it, because it's going to do great. A lot of people want to walk the dog.»

The layoffs have not been limited to struggling studios. Schafer noted that even teams behind commercially successful releases have not been spared. Staff who worked on Battlefield 6, which launched to critical acclaim and strong financial results, were cut after shipping the game.

Xbox is expected to continue layoffs as part of its reorganization. The most recent round affected Halo Studios, with Activision now leading development on the next Halo game while Halo Studios shifts to other duties within the franchise.

Schafer said the volatility affects both AAA and independent developers, though the risks differ. At large studios, he said, the environment has become «much more violent» and stressful, and workers often see their contributions rewarded with a layoff as soon as a project is finished. In the indie space, he said, developers face the possibility of running out of money after shipping a game.

Despite those pressures, Schafer said the industry still contains significant creative energy. He pointed to the indie scene in particular, while rejecting the idea that only independent games are creative. He said many AAA games also do strong creative work.

His comments reflect a wider anxiety across the game business, where consolidation, restructuring, and shifting corporate priorities have unsettled workers at every level. For Schafer, the central puzzle remains why an industry with paying customers and profitable releases is shedding jobs at such a pace. He said he hopes the downturn proves to be a cycle that eventually bounces back, though he acknowledged he does not know when or how that recovery will arrive.

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Caroline Mercer

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World News Correspondent

Caroline Mercer covers public affairs, politics, business, culture and daily news for Core Memo. The role focuses on verification, context, and clear explanations for readers.

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