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October 16, 2026

Memorandum

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Caroline Mercer via GameSpot - All Content
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Business·4 min to read
Re

House House Keeps Big Walk Off Xbox Over BDS Boycott of Microsoft

ReHouse House Keeps Big Walk Off Xbox Over BDS Boycott of Microsoft

Developer House House says Big Walk will not come to Xbox until Microsoft is removed as a BDS boycott target, citing the company's contracts with the Israeli government and military.

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House House, the studio behind the acclaimed cooperative game Big Walk, has confirmed that it will not release the title on Xbox Series X|S as long as Microsoft remains a target of the Palestinian-led Boycott, Divestment, Sanctions movement. The decision, announced by the developer, makes the critically praised game unavailable on one of the industry's largest console platforms despite its success on PC and PlayStation 5.

In a statement, House House acknowledged the trade-off directly. The studio said it has always intended for Big Walk to be played by groups of friends, and that keeping the game off Xbox runs counter to that goal. «This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we're causing,» the developer wrote. «We are disappointed too. We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets.»

The studio framed the choice as an expression of its belief in coordinated collective action. House House said it made the decision with the conviction that meaningful change is possible and that organized pressure can confront even the most powerful corporate interests.

Microsoft became a priority target for the BDS movement because of contracts it held with the Israeli government and military. The campaign has called for a boycott of the company and, by extension, all Xbox games, hardware, and subscriptions. The dispute therefore reaches beyond a single indie release, touching the broader commercial relationships that connect a platform holder to its catalog of partners and players.

The Palestinian BDS movement responded to House House's announcement by saying it «wholeheartedly» supports the developers' decision. The movement encouraged gamers, game developers, games journalists, and workers to sign the No Games for Genocide pledge and to continue boycotting Xbox. That endorsement gives the studio's stance a formal place within the wider campaign.

Pressure on Microsoft has already produced results, according to the source material. Last year, the company blocked the Israeli government from accessing its cloud storage and AI systems, which had reportedly been used to surveil Palestinians in both the West Bank and Gaza. The move marked a notable shift for a company that had been singled out by the boycott campaign.

Some observers have questioned why Big Walk remains available on PCs running Microsoft's Windows operating system. The distinction, according to the source, is that purchasing the game through a marketplace such as Steam does not give Microsoft a cut of sales, unlike a sale made through its Xbox marketplace. That difference in revenue flow is central to how the boycott applies to the platform.

For House House, the decision carries a clear cost. Big Walk has been a critical hit since launching a few months ago, and the studio has said it understands that some players will be unable to join friends on Xbox. The developer has not indicated when or whether the position might change, leaving the game's availability tied to Microsoft's status as a boycott target.

The standoff highlights how political and ethical campaigns increasingly shape decisions in the games business, where platform holders, developers, and storefronts are linked by revenue-sharing agreements and licensing terms. For Microsoft, the question is whether its contracts and partnerships will continue to draw boycotts from studios and consumers alike. For House House, the answer so far is to keep Big Walk off Xbox and accept the consequences.

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Caroline Mercer

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World News Correspondent

Caroline Mercer covers public affairs, politics, business, culture and daily news for Core Memo. The role focuses on verification, context, and clear explanations for readers.

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